Fahmi: Govt to study identity, age checks for Roblox and online gaming platforms
Malaysia’s Communications Minister Datuk Seri Fahmi Fadzil announced the government will examine the feasibility of expanding electronic Know Your Customer (eKYC) and age verification to online gaming platforms such as Roblox. This study aims to address concerns regarding underage users and potential misuse by extremist groups.
The government's planned study into eKYC and age verification for online gaming platforms indicates a regulatory interest in user identity and safety. The minister noted that discussions with Roblox, ongoing since last year, suggest the company is prepared to cooperate with such measures. This initiative considers various aspects, including protecting underage users and preventing platforms from being exploited by extremist, radical, and terrorist groups, with continuous monitoring conducted by bodies like the National Security Council.
Minister Fahmi's upcoming visit to Indonesia includes discussions on implementing age restrictions for social media users. This bilateral engagement aims to explore the challenges faced in negotiating with social media service providers, acknowledging both differences and similarities in regulatory frameworks between Malaysia and Indonesia. Such cross-border dialogue suggests a shared regional concern over digital governance and content moderation.
Beyond regulatory discussions, the minister’s meetings in Indonesia will also cover collaborative efforts in creative content, including bridging cinema networks and discussing co-productions. The goal is to facilitate the viewing of Malaysian intellectual property by the Indonesian public, building on existing broadcasts of Malaysian works through streaming platforms like Viu. This agenda reflects an intent to foster cultural exchange and economic opportunities within the creative industries through digital avenues.
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