Korean Game Firms Adopt AI Faster Than Other Content Sectors
Korean game companies are adopting AI company-wide at a rate of 49.6%, significantly higher than the 33.8% seen across the broader content industry, according to Kang Seung-mi of Samjong KPMG. This adoption is driven by pressure to produce results and improve efficiency in creating game content like video and music.
The gaming sector's faster AI adoption reflects a practical application, primarily for text and image generation. This suggests game developers are integrating AI into their production pipelines to streamline content creation, which could offer an efficiency advantage over other content sectors that may face different production pressures or have less immediately applicable AI tools.
Beyond efficiency, some Korean game firms are extending AI use into new domains. Krafton's joint venture with Hanwha Aerospace for physical AI and NCSoft's AI affiliate, NC AI, applying game-development physics to foundation models, indicate a strategic pivot toward diversifying AI applications. This move could potentially open new revenue streams, though direct revenue impact from AI adoption remains limited for now, with only 7.6% of game companies reporting higher revenue after adopting AI.
However, the increased ease of production through AI also raises concerns about content quality, with Je Sung-won of Wrtn Technologies stating that a proliferation of low-quality titles is inevitable. This suggests that while AI lowers barriers, the value of human curation and established creators may become more pronounced. Furthermore, unresolved copyright issues surrounding AI training data present a significant legal and ethical challenge that requires government guidance to establish a clear framework for the industry, as noted by attorney Lee Yong-min.
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