
Any%Multideveloper-Reality in Polyphony "SPECIAL TALK SESSION"
A two-part talk session exploring the intersection of game-like structures, art, and reality, from Fluxus artists to Pop Art and modern game/net culture. Held in conjunction with the "Any% Multideveloper: Reality in Polyphony" exhibition.
Any%Multideveloper-Reality in Polyphony "SPECIAL TALK SESSION"
A two-part talk session exploring the intersection of game-like structures, art, and reality, from Fluxus artists to Pop Art and modern game/net culture. Held in conjunction with the "Any% Multideveloper: Reality in Polyphony" exhibition.
This two-part talk session complements the "Any% Multideveloper: Reality in Polyphony" exhibition, which examines how game-like structures are integrated into daily life. The first part will discuss the exhibition's curatorial concept, featured artworks, and its connection to Fluxus art, particularly the "gamification of art." The second part, the WARHOLS Session, will explore the relationship between Pop Art and games, focusing on Andy Warhol's influence from the 1960s to contemporary game culture. This event is suitable for those interested in art history, game studies, and the intersection of digital culture with everyday reality. Attendees can expect a historical overview and discussion of how "gameness" has evolved across different eras.
Listed on Luma. Full details and registration on Luma
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