Can Lord of Mysteries become Kuaishou’s gaming breakout?
Kuaishou-owned Spark Nexa has launched Lord of Mysteries, a multiplayer online game adaptation of the popular web novel. The game, built on Unreal Engine 5 with a team of over 600 people, had attracted 2.1 million pre-registrations on TapTap, making it the most pre-registered upcoming MMO on the platform. Total spending on the project, including marketing, has exceeded RMB 1.2 billion (USD 178.1 million). Its debut videos on Bilibili garnered millions of views, indicating strong early interest. The game aims to generate substantial returns for Kuaishou and its studio, Spark Nexa.
Kuaishou’s significant investment in Lord of Mysteries, exceeding RMB 1.2 billion (USD 178.1 million), reflects its ambition to establish a strong in-house gaming presence. The game’s reliance on the NetEase Sword of Justice playbook for its core mechanics, combined with a unique narrative structure that includes both a post-novel storyline and the entire original text, shows a calculated risk. This approach aims to appeal to both existing fans of the web novel and new players, while mitigating some design risks in the competitive MMO market. The use of Unreal Engine 5 for a Victorian-era Lovecraftian setting also points to a push for visual differentiation in a crowded genre. The success of Lord of Mysteries is critical for Spark Nexa and Kuaishou, especially given the lackluster performance of Spark Nexa’s past products and the broader challenges other internet companies like Alibaba and ByteDance have faced in building in-house game development. The game’s performance will indicate whether Kuaishou can achieve the kind of expansion in gaming that has eluded some of its peers in China.
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